parallelUniverses

Toward a Philosophy of Modeling

parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling, rendering, and animation operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source.

Prior version available here

foreWord

PART 1 — Modeling Before and After the Computer

CHAPTER 1 — The History of Modeling

CHAPTER 2 — Concepts of Modeling

CHAPTER 3 — The Future of Modeling

PART 2 — Viewport Visual Design

CHAPTER 4 — Visual Elements I: Point, Line, Plane

CHAPTER 5 — Visual Elements II: Volume

CHAPTER 6 — Visual Elements III: Kinematics

CHAPTER 7 — Optical Visual Elements

CHAPTER 8 — Visual Principles

CHAPTER 9 — Expression, form, content, and narrative

PART 3 — Material through Geometry

CHAPTER 10 — Expressions of Geometry

CHAPTER 11 — Polys and Subdivs and NURBS, oh my…

CHAPTER 12 — Expressions of Material

PART 4 — Metaphors to Making

CHAPTER 13 — Metaphors to Drawing

CHAPTER 14 — Metaphors to Sculpture

CHAPTER 15 — Metaphors to Photography

CHAPTER 16 — Metaphors to Cinema

CHAPTER 17 — Metaphors to Performance

PART 5 — readMe

CHAPTER 18 — A Hierarchy of Modeling

CHAPTER 19 — Managing a Project

CHAPTER 20 — Beyond Modeling: Presentation

CHAPTER 21 — D.I.Y. and Digital Democratization

postScript — The New Art Universe

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