December 2023 - newMediaWiki

microFilm

4D media 5 | very interesting microFilm Still from Brett Harte’s Face, 2011 A 3-in-1 video project We will model this project on three popular challenges in the world of indie filmmaking: To succeed at this, we’ll explore some resources, but before we do that we’ll embrace the related ethics of two principles that define… read more »

4D media: References

Back to… 5 | very interesting Toward a Philosophy of Modeling parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling and fabrication operates, enhancing know-how knowledge typically found in software tutorial with a know-why reference source. Readings for 5 | Very Interesting 5 | very interesting Read the following in parallelUniverses: Glossaries: Film-making… read more »

(re)Animate

4D media artMachine (re)Animate Download the .zip file > (re)Animate: creating a virtual Art Machine Beginnings The machine is a way of establishing your distance from the object. Marcel Duchamp, Anémic Cinéma, 1926 Largely a phenomenon starting in the 20th Century, works of art that use either a machine aesthetic or machine strategy have by now… read more »

Interactivity

4D media artMachine interactivity Download the .zip file > If you need a fresh copy of Pacing,visit the exercise for a .zip file Interactivity: creating a UI with Buttons and JavaScript Interactivity is a much-ballyhooed concept of the late 20th and early 21st century. We walk around listening to streaming playlists while texting on our… read more »

Pacing

4D media artMachine pacing Download the .zip file > Pacing: controlling duration with MovieClips Pacing refers to the rate of speed with which something occurs. In music, the word tempo suggests certain beats-per-minute (bpm) rates indicated by terms like largo (40-60 bpm, slow and dignified), moderato (108-120 bpm, moderate), or allegro (120-168 bpm, brisk), which… read more »

Rhythm

4D media artMachine rhythm Download the .zip file > Rhythm: modulating Symbols on the Timeline Rhythm is an essential consideration in the production of motion graphics. One of the most common and simple time signatures is 4/4, where four beats are evenly heard over one bar of music and each note is one beat. We’re… read more »

javaScript

4D media artMachine javaScript Humanizing JS The heaviest lift artists and designers face when creating compelling digital work is programming. I don’t even really count HTML or CSS in this category at all, because they are markup languages and comparatively more intuitive to become accustomed to. A programming language is an altogether different beast. You… read more »

flipBook

4D media artMachine flipBook A 100-frame animation done in flip-book style Flip your book Instead of a software focus, we’re going to begin with a low-tech analog animation technique known as the flip book. Pre-dating animated film by about 50 years, flip books use the phenomenon known as persistence of vision to achieve the illusion… read more »

The death of Flash

4D media artMachine deathOfFlash Nick Cardy and Tatjana Wood, cover art for The Flash, Vol 1, #227, June 1974 (Re)Animate When D.C. Comic’s superhero the Flash runs so mind-bogglingly fast that he seemingly dies, he enters another dimension — the Speedforce — wherein he turns into a lightning bolt and travels back in time. In… read more »

.code {is: poetry;}

4D media 3 | concrete poetry .code {is: poetry;} From the introduction to ./code –poetry by Daniel Holden and Chris Kerr “Code is Poetry” is one of the evocative and thought-provoking taglines coined by WordPress, one of the most popular content management systems on the web — it’s the one we use for this wiki…. read more »

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