Fabbing

Fabbing

Introduction

Students are introduced to the exciting realm of digital design. The class explores the computer as an artistic medium as students learn applications. Projects will address the themes of form, function, and the aesthetics of design while also gaining an introduction to contemporary sculpture and computer-mediated design happening in the art world now. Students are guided through the creation of a variety of objects. Objects created in a computer application are then realized tangibly through various output systems including 3D printing, vinyl cutting, laser engraving, and CNC routing. 

Structure

2D

point to line 

Personal Logo


Balance

Unity

Reification

Figure-Ground

Abstract

2D-Formal

Assemblage


Vinyl Cutter

Illustrator

Inkscape

2D > 3D

line to plan

Topo Transform


Direction

Economy

Multi-stability

Mass-Void

Abstract

3D-Formal

Substitution


Laser Cutter

Illustrator

Fusion 360

organic modeling

Slicer

Retina Engrave

3D

plane to volume

Looking Glass


Scale

Contrast

Invariance

Surface + Texture

Objective

Surrealism

Additive


Digitizer

3D Printer

Meshmixer

mesh editing

Makerware

Prusa Slicer

3D>4D

volume to action

alt-Nevelson


Pattern

Hierarchy

Emergence

Implied Motion

Non-Objective

Expression

Subtractive


CNC Router

Fusion 360

parametric modeling

MeshCam

Carbide Motion

Sidebar