parallelUniverses
Toward a Philosophy of Modeling
parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling, rendering, and animation operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source.
Prior version available here
foreWord
PART 1 — Modeling Before and After the Computer
CHAPTER 1 — The History of Modeling
CHAPTER 2 — Concepts of Modeling
CHAPTER 3 — The Future of Modeling
PART 2 — Viewport Visual Design
CHAPTER 4 — Visual Elements I: Point, Line, Plane
CHAPTER 5 — Visual Elements II: Volume
CHAPTER 6 — Visual Elements III: Kinematics
CHAPTER 7 — Optical Visual Elements
CHAPTER 9 — Expression, form, content, and narrative
PART 3 — Material through Geometry
CHAPTER 10 — Expressions of Geometry
CHAPTER 11 — Polys and Subdivs and NURBS, oh my…
CHAPTER 12 — Expressions of Material
PART 4 — Metaphors to Making
CHAPTER 13 — Metaphors to Drawing
CHAPTER 14 — Metaphors to Sculpture
CHAPTER 15 — Metaphors to Photography
CHAPTER 16 — Metaphors to Cinema
CHAPTER 17 — Metaphors to Performance
PART 5 — readMe
CHAPTER 18 — A Hierarchy of Modeling
CHAPTER 19 — Managing a Project
CHAPTER 20 — Beyond Modeling: Presentation
CHAPTER 21 — D.I.Y. and Digital Democratization