3D modeling: parallelUniverses
Toward a Philosophy of Modeling
parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling and fabrication operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source.
Readings for 1 | Essentials
Read the following in parallelUniverses:
- PART I — Before and After the Computer
- PART II — Viewport Visual Design
- PART III — Material Through Geometry
- PART IIII — Metaphors to Making
- PART IIIII — readMe
Additional readings and media:
by Cento Lodigiani
A brief video that succinctly encapsulates the 12 principles of animation articulated by Frank Thomas and Ollie Johnson, the “Old Men” of Disney animation. Lodigiani’s animations inspire the icons we use in the wiki.
The 12 Principles of Animation, Updated for the Modern Age
by Gene Turnbow
Turnbow re-contextualizes these principles to serve digital animation. Headings are not anchored so search for the following. Read these two general headings first:
- Ever Wonder How All That Animation Gets Done?
- The 12 Principles of Animation, Updated for the Modern Age
Afterward, search for these 4 principles and read:
This will be the longest reading assignment of the term if you are taking a studio at my school: about 4 hours of reading outside of studio time. So break it into chunks, don’t read it all at once! Create a reflection as you go piece by piece, don’t wait until the end. This will help you retain and recall the information.
Readings for 2 | Elements
Read the following in parallelUniverses:
- PART II — Viewport Visual Design
- CHAPTER 7 — Optical Visual Elements
- CHAPTER 8 — Visual Principles
- CHAPTER 9 — Expression, form, content, and narrative
- Expression: ways of seeing
- Form: Gestalt 3D
- Save other sections for other projects
- PART III — Material Through Geometry
- PART IIII — Metaphors to Making
Altogether this is about 2 hours of reading outside of studio time.
Readings for 3 | Environments
Read the following in parallelUniverses:
- PART II — Viewport Visual Design
- CHAPTER 7 — Optical Visual Elements
- CHAPTER 9 — Expression, form, content, and narrative
- Content: visual metaphor
- Save the rest for the next project
- PART III — Material Through Geometry
- PART IIII — Metaphors to Making
Additional readings and media:
The 12 Principles of Animation, Updated for the Modern Age
by Gene Turnbow
Turnbow re-contextualizes the principles to serve digital animation. Headings are not anchored so search for the following terms:
Altogether this is about 2 hours of reading outside of studio time.
Readings for 4 | Entities
Read the following in parallelUniverses:
- PART II — Viewport Visual Design
- PART IIII — Metaphors to Making
- PART IIIII — readMe
Additional readings and media:
The 12 Principles of Animation, Updated for the Modern Age
by Gene Turnbow
Turnbow re-contextualizes the principles to serve digital animation. Headings are not anchored so search for the following terms:
Altogether this is about 1 hour of reading outside of studio time.