Fabbing: parallelUniverses
Toward a Philosophy of Modeling
parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling and fabrication operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source.
Readings for 2D | Point to line
Read the following in parallelUniverses:
- CHAPTER 4 — Visual Elements I: Point, Line, Plane
- CHAPTER 8 — Visual Principles
- Read the introduction and then scroll to Unity and Balance
Chapter 4 is dense at about 35 minutes to view, Chapter 8 segments add up to under 10 minutes.
Readings for 2D>3D | Line to plane
Read the following in parallelUniverses:
Chapter 5 is a 15-minute view and Chapter 8 segments add up to under 10 minutes. Chapter 13 is a 30-minute dense view but contains critical information about the concept of projection drawing essential to the Concept phase of design. It’s not a time saver to skimp on this reading!
Readings for 3D | Plane to volume
Read the following in parallelUniverses:
- CHAPTER 8 — Visual Principles
- Scroll to Contrast and Scale and Proportion and read
- CHAPTER 14 — Metaphors to Sculpture
Chapter 8 segments add up to under 10 minutes, continuing our exploration of visual principles. Chapter 14 is also under 10 minutes, but it is a dense overview of traditional sculptural techniques.
Readings for 3D>4D | Implied motion
Read the following in parallelUniverses:
- CHAPTER 6 — Visual Elements III: Kinematics
- Read through Illusion of Motion (stop after the rotating snake illusion illustration).
- CHAPTER 8 — Visual Principles
Chapter 8 segments add up to under 10 minutes and concludes our exploration of visual principles. Chapter 6 is just over 10 minutes since you are only reading through the first third of the chapter.