Elements

2 | elements

Introduction

Duchamp’s “rectified readymade” shown at right demonstrates concepts of modeling on many levels: as a scale model of the larger 3D board game, the game itself as a conceptual model of warfare, and the creation of an edition based on a prototype. Developed with efficiency and utility in mind, the adversarial state of play remains intact. Even though it is a far simpler interface than the larger game, it’s a no less “real” chess set than the 3D board it emulates.

In this project, we will explore ways of making models “real.” From the process of de-perfecting geometry to the application of light and material to the emulation of camera physics, we’ll understand what to do — and what to avoid — when pursuing a theoretical construct like Realism.

Marcel Duchamp, Pocket Chess Set, 1943

Objectives

After completing this project you will be able to:

  • identify and use visual principles of composition to create digital 3D art work
  • understand and use various means of expression—realism, abstraction, non-objective—to achieve compelling form in support of intended content and meaning
  • manipulate the various algorithmic expressions of geometry—polygons and NURBS—to create highly realistic form
  • understand and use metaphors to sculpture and photography in the generation of high-quality, high-resolution photorealistic still renderings
  • work with various simple materials and material presets to achieve photoreal effects
  • translate a model from the digital to the physical realm using 3D printing fabrication techniques
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