February 2024 - newMediaWiki

CHAPTER 11 | Polys and Subdivs and NURBS, oh my…

17-minute read Modeling software offers categorically distinct bases for modeling: Polygons (sometimes known as Polys) and NURBS (which, if you’re curious, stands for Non-Uniform Rational B-Splines — a purely algorithmic term you’ll never have to remember). Maya includes a special modification of these called Subdivision Surfaces (or Subdivs for short). Many paths to (almost) the same… read more »

CHAPTER 10 | Expressions of Geometry

18-minute read The Idea of a Model: Forms and Primitives Picasso’s “art is the lie that makes us realize the truth” statement is based on a fairly ancient idea. Making art, we have argued elsewhere, is fundamentally an act of modeling. Merriam-Webster defines modeling as an act of designing or imitating forms, an act of shaping,… read more »

CHAPTER 9 | Expression, form, content, and narrative

40-minute read Digital modeling can be thought of as a visual language. In that capacity, it functions in the same manner as any traditional art form. As with other media, modeling can be used for narrative, expressive, or purely formal purposes. So we’re covering what appears to be an intimidating boatload of visual art theory… read more »

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