CHAPTER 11 | Polys and Subdivs and NURBS, oh my…
17-minute read Modeling software offers categorically distinct bases for modeling: Polygons (sometimes known as Polys) and NURBS (which, if you’re curious, stands for Non-Uniform Rational B-Splines — a purely algorithmic term you’ll never have to remember). Maya includes a special modification of these called Subdivision Surfaces (or Subdivs for short). Many paths to (almost) the same… read more »