References

Project statement

Praxis 2 | statement A student-directed learning experience What does the student do? Advanced newMedia students have foundational conceptual skill sets in 2D (image), 3D (space), and 4D (time) contexts, and have succeeded in making work in a range from tactile (drawing, sculpture, etc.) to digital media, often blending the two. On this basis, the… read more »

Alternate realities

Back to… 3D | plane > volume 3 | elements altRealities Will the real Real please stand up? In 1968, Michel Foucault wrote a small book, or perhaps a long essay, called Ceci n’est pas une pipe (in English, This is Not a Pipe). There he ruminates on a drawing by René Magritte. This drawing… read more »

This is not a non-objective object

3D modeling 2 | essentials nonObjective This is not a non-objective object … When painters like Johannes Itten, Paul Klee, and Wassily Kandinsky were inventing the Bauhaus Basic Course, they were strongly influenced by developments in the Russian Constructivist and Dutch De Stijl movements. Walter Gropius, head of the Bauhaus, recruited some of the principal artists from these… read more »

3D modeling: LinkedIn Learning tutorials

Back to… 1 | essentials 2 | elements 3 | environments 4 | entities Video tutorials LinkedIn Learning (formerly known as Lynda.com) is a subscription-based video tutorial platform that delivers carefully curated video courses on a variety of software. Many schools offer an institutionally-based subscription to their academic community. If you use this wiki for… read more »

3D modeling: parallelUniverses

Back to… 1 | essentials 2 | elements 3 | environments 4 | entities Toward a Philosophy of Modeling parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling and fabrication operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source. Readings for 1 | Essentials 1 | essentials Read… read more »

Hidden geometry

Fabbing 2D-3D | line > plane hidden geo Hidden geometry As you are now familiar with coordinate systems, structural geometries, and orthographic projection systems through your readings in parallelUniverses, let’s expand on those systems by seeing how they are expressed in a drawing. The samples below run across history, and are visual descriptions of such… read more »

Fabbing: LinkedIn Learning tutorials

Back to… 2D-3D | line > plane 3D | plane > volume 3D-4D | implied motion Video tutorials LinkedIn Learning (formerly known as Lynda.com) is a subscription-based video tutorial platform that delivers carefully curated video courses on a variety of software. Many schools offer an institutionally-based subscription to their academic community. If you use this… read more »

Fabbing: parallelUniverses

Back to… 2D | point > line 2D-3D | line > plane 3D | plane > volume 3D-4D | implied motion Toward a Philosophy of Modeling parallelUniverses is a compendium of the foundational framework in which today’s practitioner of 3D modeling and fabrication operates, enhancing know-how knowledge typically found in software tutorials with a know-why reference source. Readings for… read more »

Gestalt theory

Back to… 2 | 13ways 2D | point > line gestalt theory Gestalt psychology and design The world is a chaotic place, yet humans seem hard-wired to divine order out of it. We can’t help ourselves when we look at the night sky: we know there is only randomness, yet we populate the heavens with… read more »

Looking

2D digital art 2 | 13ways looking Thirteen Ways of Looking at a Blackbird In our first vector art project, we’ll be creating a graphic work inspired by the poem below. Thirteen Ways of Looking at a Blackbird 1 Wallace Stevens1917 I Among twenty snowy mountains, The only moving thing Was the eye of the… read more »

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