References

Co-evolution

2D digital art 6 | neverending coEvolution A strange loop A study of biology might lead you to the concept of co-evolution. This is defined as the “change of a biological object triggered by the change of a related object.” This is an apt metaphor for the relationship between your original work and that representation of… read more »

Collage in art and fabrication

Fabbing 3D-4D | implied motion collage Collage and montage in art Let’s explore the idea of collage and montage in art, after which you’ll create a physical collage using 3D modeling. We’ll see how a collage approach to art is not necessarily limited to cutting and pasting paper. And we’ll discover how one artist in… read more »

Multiples

2D digital art 5 | variations multiples Clones, copies, variations It is the nature of digital material that it can be cloned, copied, and multiplied: download an artwork from the Internet, and the 0s and 1s in the binary code are identical to the file on the server it came from. Variation, repetition, and multiples… read more »

Keep it simple

3D modeling 4 | entities keep it simple Ends and means Conceptual artists such as Sol Lewitt understand that there is a difference between ends and means. The primary tenet of Conceptual art was put forth by Lewitt when he declared that “[t]he idea itself, even if it is not made visual, is as much… read more »

Concatenation

3D modeling 4 | environments concatenation Download the demo file here From Maya to Premier This demonstration illustrates a typical workflow for taking a batch render from frames to finished audio/video magic. This process goes by the fancy name concatenation, the act of putting things together in a logical series or sequence. We use Adobe… read more »

Graphic units

2D digital art 6 | neverending graphic units The system fits the situation You could measure a football field in light years. Or you could measure the distance from our Sun to the center of the Milky Way galaxy in yards. The results would be mildly amusing, but not practical. Practical reality demands standard units… read more »

Need to bleed

2D digital art 5 | variations need to bleed To bleed or not to bleed As you plan your project for physical printing, anticipate the need for a border, a bleed, or a partial bleed. Each of these terms describes a specific relationship between the image as printed and the edge of the paper stock…. read more »

Exquisite Corpse: drawing as collage

2D digital art 4 | corpse collage corpse Collage and montage in art Let’s explore the idea of collage and montage in art, after which you’ll create a scanogram collage on a flatbed scanner. This will become a stand-alone part of the project but also will be the basis for a genuine Exquisite Corpse. Cubists… read more »

Digital color

2D digital art 3 | mandala digital color One million colors Click on the image above and it will take you to a full resolution of an image that contains one million individual colors. When viewed at full resolution (1000 pixels wide and high), the image contains one million pixels. By changing values incrementally for red,… read more »

Geometry, color, meaning

2D digital art 3 | mandala geometry GEOmater Now, aqua in buccat. I’ll make you to see figuratleavely the whome of your eternal geomater. And if you flung her headdress on her from under her highlows you’d wheeze whyse Salmonson set his seel on a hexen-gown. James Joyce, Finnegan’s Wake, p. 296 Geometry is a very specific… read more »

Sidebar