Exercises

Mesh mods

Fabbing 3D | plane > volume mesh mods Download sample files here Digitizing and mesh modifications 3D printing turns the data found in a digital model into a tangible thing. Digitizing does the exact opposite: it transforms a thing into data. The sculptural techniques of casting and mold-making can be a metaphor for digitizing. As… read more »

Layering in an Exquisite Corpse collage

2D digital art 4 | corpse corpse collage Digital Foundations We visit Digital Foundations Wiki for an exercise introducing us to layering in Photoshop. Using the exercises Remember these recommendations: Chapter 9 Visit the DF wiki and do the exercises in Chapter 9: If you find difficulty accessing the DF Wiki, you can access a… read more »

Tonal scale

2D digital art 4 | corpse tonal scale Digital Foundations We visit Digital Foundations Wiki for an exercise introducing us to the histogram, a graphic expression of the tonal scale, in Photoshop. Using the exercises Remember these recommendations: Chapter 8 Visit the DF wiki and do the exercises in Chapter 8: If you find difficulty… read more »

Scanogram

2D digital art 4 | corpse scanogram Digital Foundations We visit Digital Foundations Wiki for an exercise introducing us to scanning and Photoshop. Using the exercises Remember these recommendations: Part 1: Chapter 7 Visit the DF wiki and do the exercises in Chapter 7: Make sure to find and download the sample file when you… read more »

Prototyping

Praxis 4 | prototyping The work that makes the work work Perhaps the most misunderstood part of art and design praxis is prototyping: the work that goes into making your work work. What does that mean? Five percent This anecdote, which Robert Reed told us in grad school, may be instructive. Robert described the artist… read more »

Color relativity

2D digital art 3 | mandala color relativity Download sample file here Color Theory German Bauhaus school educators Josef Albers and Johannes Itten helped define and expand upon color theory during the years 1919—1923. Albers created a course in color theory that inspired the tutorial in this chapter. Students who attend art and design universities… read more »

Euclid

2D digital art 3 | mandala euclid Download sample files here With a compass and straightedge you can rule the world In vector art drawing, powerful algorithms hide behind a graphical user interface. These algorithms are based on coordinate-generated geometries. In these exercises we will “override” this computational logic by exploring another way of describing… read more »

Heuristics

Praxis 3 | heuristics A process of self-discovery Let’s recall the synthesized diagram of the creative process and identify Heuristics as one of the two defining processes of Iteration. Heuristics is paired with Prototyping in this scheme, so they should be understood as two sides of the Iteration coin: often concurrent, they find themselves building… read more »

Material culture

3D modeling 3 | elements material culture Download demo file for creating Arnold materials here Download the Taming Arnold noise case study zip file here Arnold without anxiety Creating effective materials and renderings is a dark art. Full of nonintuitive jargon and seemingly random UI choices, you can spend days getting nowhere. To make matters… read more »

3D modeling: Nine square grid

3D modeling 3 | elements 9 square grid Nine square grid Put your Model and Sculpt expertise to the test in a classic Grid Exercise, borrowed and adapted from basic 3D visual design. Learn how to turn overly rigid “perfect” geometries into “real-world” geometries. The practice this exercise provides will eliminate most of the frustrations you… read more »

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