3D modeling

Material culture

3D modeling 3 | elements material culture Download demo file for creating Arnold materials here Download the Taming Arnold noise case study zip file here Arnold without anxiety Creating effective materials and renderings is a dark art. Full of nonintuitive jargon and seemingly random UI choices, you can spend days getting nowhere. To make matters… read more »

3D modeling: Nine square grid

3D modeling 3 | elements 9 square grid Nine square grid Put your Model and Sculpt expertise to the test in a classic Grid Exercise, borrowed and adapted from basic 3D visual design. Learn how to turn overly rigid “perfect” geometries into “real-world” geometries. The practice this exercise provides will eliminate most of the frustrations you… read more »

Alternate realities

Back to… 3D | plane > volume 3 | elements altRealities Will the real Real please stand up? In 1968, Michel Foucault wrote a small book, or perhaps a long essay, called Ceci n’est pas une pipe (in English, This is Not a Pipe). There he ruminates on a drawing by René Magritte. This drawing… read more »

Mondrianimation

3D modeling 2 | essentials mondrianimation Download demo file here Animate a Mondrian The goal of this project is to synthesize your knowledge of visual principles and elements, animation principles, the formal vocabulary and aesthetic motivations of De Stijl, and software. The objective is to create mass and void relationships inspired by your interpretation of a… read more »

Ball drop

3D modeling 2 | essentials ball drop Download demo file here That’s the way the ball bounces We’ll use a classic animation exercise to get a confident start in Maya… the bouncing ball. You will learn the basic software workflow and understand how to model timing using reference videos. Conclude by creating a playblast, a… read more »

This is not a non-objective object

3D modeling 2 | essentials nonObjective This is not a non-objective object … When painters like Johannes Itten, Paul Klee, and Wassily Kandinsky were inventing the Bauhaus Basic Course, they were strongly influenced by developments in the Russian Constructivist and Dutch De Stijl movements. Walter Gropius, head of the Bauhaus, recruited some of the principal artists from these… read more »

3D modeling: LinkedIn Learning tutorials

Back to… 1 | essentials 2 | elements 3 | environments 4 | entities Video tutorials LinkedIn Learning (formerly known as Lynda.com) is a subscription-based video tutorial platform that delivers carefully curated video courses on a variety of software. Many schools offer an institutionally-based subscription to their academic community. If you use this wiki for… read more »

Entities

3D modeling 4 | entities REFERENCES ||universes LI Learning keep it simple EXERCISES 3 kinds of rig ARTWORK possible world II Introduction You can tell a story in ten seconds. When John Lasseter created his animated lamps, computer animation was in its infancy, and the computer processing power we now take for granted was a… read more »

Environments

3D modeling 3 | environments REFERENCES ||universes LI Learning concatenation EXERCISES production 3 kinds of map world building ARTWORK possible world I Introduction This project will create an environment, part one of a project that will combine with an entity in the next project. Although this requires the artist to think holistically about how environments… read more »

Elements

3D modeling 2 | elements REFERENCES ||universes LI Learning altRealities EXERCISES 9 square grid material culture ARTWORK looking glass fabrication Introduction Duchamp’s “rectified readymade” shown at right demonstrates concepts of modeling on many levels: as a scale model of the larger 3D board game, the game itself as a conceptual model of warfare, and the… read more »

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