3D modeling

Possible World II: entity

3D modeling 5 | entities possible world II Integrate possible worlds PART 2 of our Possible World project focuses on the creation and cinematic exploration of a character, animal, machine, or other hierarchy-based, joint-and-IK animated entity in a simple performance narrative, using the environment from PART 1 as the setting. Warm-up: playing with a rig Before we… read more »

Three kinds of rig

3D modeling 5 | entities 3 kinds of rig View the .zip file to download it This is a directory with one shared .zip file in OneDrive. In the new browser window that opens, select the .zip file and download. This will maintain the integrity of the Maya project folder. Welcome to the Worm Circus!… read more »

Possible World I: environment

3D modeling 4 | environments possible world I Create a possible world By drawing a slightly different image in front of each eye, the image can be made three-dimensional. By changing the image seventy-two times a second, it can be made to move. By drawing the moving three-dimensional image at a resolution of 2K pixels… read more »

World building

3D modeling 4 | environments world building Download demo files here This is a shared folder in OneDrive All the world’s a stage set Photographer Alexandre Duret-Lutz specializes in taking pictures of wee planets like the planet Paris seen at right. Actually, he takes equirectangular panorama shots like the one below and turns them into… read more »

Three kinds of map

3D modeling 4 | environments 3 kinds of map Download the demo file here Three kinds of map, two kinds of process Mapping, in general, is the alteration of basic geometry to do more than geometry could do alone. If you wanted to model a brick wall, for example, it would be possible to create… read more »

Production folder

Return to… 4 | environments 5 | very interesting One post to rule them all For 3D Modeling: The Environments project combines with the Entities project to create one complex work that demonstrates meeting the objectives specific to each project. The Environments project demonstrates your skill at world-building, while the Entities project demonstrates your ability to create and animate… read more »

Keep it simple

3D modeling 4 | entities keep it simple Ends and means Conceptual artists such as Sol Lewitt understand that there is a difference between ends and means. The primary tenet of Conceptual art was put forth by Lewitt when he declared that “[t]he idea itself, even if it is not made visual, is as much… read more »

Concatenation

3D modeling 4 | environments concatenation Download the demo file here From Maya to Premier This demonstration illustrates a typical workflow for taking a batch render from frames to finished audio/video magic. This process goes by the fancy name concatenation, the act of putting things together in a logical series or sequence. We use Adobe… read more »

3D modeling: Fabrication

3D modeling 3 | elements fabrication Download demo file here Digital fabrication: 3D printing your Maya object Digital fabrication is a blanket term for a lot of processes, from laser cutting to CNC routing to 3D printing to robotic welding. Regardless of whether your process is subtractive like a milling machine or additive like 3D… read more »

Looking glass

3D modeling 3 | elements looking glass Download the demo file here Through the Looking Glass In another moment Alice was through the glass, and had jumped lightly down into the Looking-glass room. The very first thing she did was to look whether there was a fire in the fireplace, and she was quite pleased… read more »

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