Fabbing
Fabbing
Introduction
Students are introduced to the exciting realm of digital design. The class explores the computer as an artistic medium as students learn applications. Projects will address the themes of form, function, and the aesthetics of design while also gaining an introduction to contemporary sculpture and computer-mediated design happening in the art world now. Students are guided through the creation of a variety of objects. Objects created in a computer application are then realized tangibly through various output systems including 3D printing, vinyl cutting, laser engraving, and CNC routing.
Structure
2D
point to line
Personal Logo
Balance
Unity
Reification
Figure-Ground
Abstract
2D-Formal
Assemblage
Vinyl Cutter
Illustrator
Inkscape
2D > 3D
line to plan
Topo Transform
Direction
Economy
Multi-stability
Mass-Void
Abstract
3D-Formal
Substitution
Laser Cutter
Illustrator
Fusion 360
organic modeling
Slicer
Retina Engrave
3D
plane to volume
Looking Glass
Scale
Contrast
Invariance
Surface + Texture
Objective
Surrealism
Additive
Digitizer
3D Printer
Meshmixer
mesh editing
Makerware
Prusa Slicer
3D>4D
volume to action
alt-Nevelson
Pattern
Hierarchy
Emergence
Implied Motion
Non-Objective
Expression
Subtractive
CNC Router
Fusion 360
parametric modeling
MeshCam
Carbide Motion