3D modeling

3D modeling

Introduction

This is a studio course introducing 3D computer-generated artwork and content creation using modeling, rendering, and animation applications on the computer. This course will provide students with an in-depth understanding of 3D techniques and production strategies for visual and new media artists through technical exercises and creative exploration of the medium. The course will seek to introduce students to a wide range of digitally generated 3D-based creative work and concentrate on producing and integrating 3D modeled, rendered, and/or animated work into new media and studio art practice.

A modern version of the Utah Teapot dataset, one of the earliest standard 3D reference objects, from observations of a Melitta teapot by Martin Newell. Newell’s model was flattened vertically from the Melitta’s aspect ratio. In this newer version, modeled in Maya and rendered in the (now essentially defunct) mental ray rendering engine, the original aspect ratio is restored.

Structure

essentials

Formalism

Modeling

Before + After the Computer

Point
Line
Plane
Volume

Expressions
of Geometry

Projection
Drawing

Six Types
of Modeling

Animation

Exaggeration

Squash & Stretch

Timing

Slow-In
Slow-Out

Software

Maya

elements

Realism

Modeling

Light
Color

Visual
Principles

Mass-Void

Polys-NURBS

Sculpture

Photography

Animation

None

Software

Maya

Photoshop

environments


entities

Expressionism

Modeling

Texture

Texture
Mapping

Kinematics

Rigging

Organic v.
HardSurface

Animation

Anticipation

Staging

Solid
Drawing

Appeal

Pose to Pose

Secondary
Action

Arcs

Follow-through

Software

Maya

Photoshop

Premier

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