August 2023 - Page 3 of 7 - newMediaWiki

Production folder

Return to… 4 | environments 5 | very interesting One post to rule them all For 3D Modeling: The Environments project combines with the Entities project to create one complex work that demonstrates meeting the objectives specific to each project. The Environments project demonstrates your skill at world-building, while the Entities project demonstrates your ability to create and animate… read more »

Keep it simple

3D modeling 4 | entities keep it simple Ends and means Conceptual artists such as Sol Lewitt understand that there is a difference between ends and means. The primary tenet of Conceptual art was put forth by Lewitt when he declared that “[t]he idea itself, even if it is not made visual, is as much… read more »

Concatenation

3D modeling 4 | environments concatenation Download the demo file here From Maya to Premier This demonstration illustrates a typical workflow for taking a batch render from frames to finished audio/video magic. This process goes by the fancy name concatenation, the act of putting things together in a logical series or sequence. We use Adobe… read more »

3D printing

Fabbing 3D | plane > volume 3D printing 3D printer safety training MakerSpace Visit the MakerSpace website here. General shop safety forms If you missed an opportunity for general safety training, go here to catch up. Equipment-specific safety forms Equipment-specific forms are here: Hello Prusa Safety training step-by-step After training: safety resources Follow up your training… read more »

Fabbing: Looking glass

Fabbing 3D | plane > volume looking glass View Scan Library here Through the Looking Glass In another moment Alice was through the glass, and had jumped lightly down into the Looking-glass room. The very first thing she did was to look whether there was a fire in the fireplace, and she was quite pleased… read more »

Graphic units

2D digital art 6 | neverending graphic units The system fits the situation You could measure a football field in light years. Or you could measure the distance from our Sun to the center of the Milky Way galaxy in yards. The results would be mildly amusing, but not practical. Practical reality demands standard units… read more »

Booleans

Fabbing 3D | plane > volume booleans View the project folder here To see the project folder, you must be a student with a valid email registered as a “project member.” If you are not a student in my studio, you can still view the models below. Surrealism through Boolean operations You’ve made several 3D… read more »

Need to bleed

2D digital art 5 | variations need to bleed To bleed or not to bleed As you plan your project for physical printing, anticipate the need for a border, a bleed, or a partial bleed. Each of these terms describes a specific relationship between the image as printed and the edge of the paper stock…. read more »

Mesh mods

Fabbing 3D | plane > volume mesh mods Download sample files here Digitizing and mesh modifications 3D printing turns the data found in a digital model into a tangible thing. Digitizing does the exact opposite: it transforms a thing into data. The sculptural techniques of casting and mold-making can be a metaphor for digitizing. As… read more »

Exquisite Corpse: Round robin

2D digital art 4 | corpse round robin View example directory here The power (and pain) of collaboration We learned about Photoshop in the exercises. Now we will learn about using the cloud to collectively create an Exquisite Corpse round-robin collaboration. Take a look at the example directory linked at the top of this title…. read more »

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