{"id":8010,"date":"2024-03-16T13:00:14","date_gmt":"2024-03-16T13:00:14","guid":{"rendered":"https:\/\/williamcromar.com\/newmediawiki\/?p=8010"},"modified":"2024-04-01T20:47:28","modified_gmt":"2024-04-01T20:47:28","slug":"part-1-modeling-before-and-after-the-computer","status":"publish","type":"post","link":"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/","title":{"rendered":"PART 1 \u2014 Modeling Before and After the Computer"},"content":{"rendered":"\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><div id=\"ez-toc-container\" class=\"ez-toc-v2_0_82_2 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/div>\n<label for=\"ez-toc-cssicon-toggle-item-69f0f7d9c3584\" class=\"ez-toc-cssicon-toggle-label\"><span class=\"ez-toc-cssicon\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/label><input type=\"checkbox\"  id=\"ez-toc-cssicon-toggle-item-69f0f7d9c3584\"  aria-label=\"Toggle\" \/><nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#What_is_modeling\" >What is modeling?<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#When_artists_%E2%80%9Cmodel%E2%80%9D\" >When artists &#8220;model&#8221;<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#History_and_theory\" >History and theory<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#Chapter_synopses\" >Chapter synopses<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#CHAPTER_1_%E2%80%94_The_History_of_Modeling\" >CHAPTER 1 \u2014 The History of Modeling<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#CHAPTER_2_%E2%80%94_Concepts_of_Modeling\" >CHAPTER 2 \u2014 Concepts of Modeling<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/#CHAPTER_3_%E2%80%94_The_Future_of_Modeling\" >CHAPTER 3 \u2014 The Future of Modeling<\/a><\/li><\/ul><\/li><\/ul><\/nav><\/div>\n\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"has-text-align-right has-small-font-size\"><em>3-minute read<\/em><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><img loading=\"lazy\" decoding=\"async\" width=\"694\" height=\"694\" data-attachment-id=\"30\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/nmw\/paralleluniverses_01\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01.png\" data-orig-size=\"694,694\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"parallelUniverses_01\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01.png\" src=\"https:\/\/i0.wp.com\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01.png?resize=694%2C694&amp;ssl=1\" alt=\"\" class=\"wp-image-30\" srcset=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01.png 694w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01-300x300.png 300w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01-150x150.png 150w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2023\/07\/parallelUniverses_01-100x100.png 100w\" sizes=\"auto, (max-width: 694px) 100vw, 694px\" \/><\/figure>\n<\/div><\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"What_is_modeling\"><\/span>What is modeling?<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>A map is not the territory it represents, but if correct, it has a similar structure to the territory, which accounts for its usefulness.<\/em><\/p>\n<cite>\u2014 <a href=\"http:\/\/en.wikipedia.org\/wiki\/Alfred_Korzybski\">Alfred Korzybski<\/a> <sup><a href=\"#footnote_1_8010\" id=\"identifier_1_8010\" class=\"footnote-link footnote-identifier-link\" title=\"Korzybski, Alfred. &quot;A Non-Aristotelian System and its Necessity for Rigour in Mathematics and Physics.&quot; 1931. Reprinted in Science and Sanity, fifth ed. Institute of General Semantics. 1994. p. 58.\">1<\/a><\/sup><\/cite><\/blockquote>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"574\" data-attachment-id=\"8013\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/catal-hyuk\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk.webp\" data-orig-size=\"1200,673\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"catal-hyuk\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk-1024x574.webp\" src=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk-1024x574.webp\" alt=\"\" class=\"wp-image-8013\" srcset=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk-1024x574.webp 1024w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk-300x168.webp 300w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk-768x431.webp 768w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/catal-hyuk.webp 1200w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\"><em><strong>Town plan<\/strong>, \u00c7atalh\u00f6y\u00fck, Turkey, 6200 B.C.E. Debatably regarded as one of the earliest known maps.<\/em><\/figcaption><\/figure>\n<\/div><\/div>\n<\/div>\n\n\n\n<p>What is modeling? Defined as simply as possible, modeling is the making of a map. But a map is not so simple a thing. Often a not-so-simple thing is better understood by defining what it is&nbsp;<em>not<\/em>, and Alfred Korzybski, philosopher-scientist and a primary developer of the field of general semantics, gives us a clue when he says a \u201cmap is not the territory&#8230;\u201d.<\/p>\n\n\n\n<p>What he explains with this statement is the difference between&nbsp;<em>belief<\/em>&nbsp;and&nbsp;<em>reality<\/em>, where belief (the perception of everything) is a mental model, <em>our<\/em> version of reality, <em>our<\/em> map. Reality (everything perceived) is the thing being mapped. No two people carry the same belief system (the same model of the universe) in their head, thus no one carries a model that is the same as the universe in reality. We are finite creatures. As such, grasping the infinite world in its fullness is beyond anyone\u2019s cognitive ability. So we mentally model a Universe, incomplete by definition, to suit our sense of order and our place within it.<\/p>\n\n\n\n<p>In this sense, everyone is a model maker.<\/p>\n\n\n\n<p>But what if someone could carry a mental model that is the same as the universe in reality \u2014 that is, what if someone could make a map so detailed that it&nbsp;<em>becomes<\/em>&nbsp;the territory? It would lead to the paradox whose existential ramifications are outlined by author Jorge Luis Borges:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>The inventions of philosophy are no less fantastic than those of art: Josiah Royce, in the first volume of his work&nbsp;<\/em>The World and the Individual<em>&nbsp;(1899), has formulated the following: &#8216;Let us imagine that a portion of the soil of England has been levelled off perfectly and that on it a cartographer traces a map of England. The job is perfect; there is no detail of the soil of England, no matter how minute, that is not registered on the map; everything has there its correspondence. This map, in such a case, should contain a map of the map, which should contain a map of the map of the map, and so on to infinity.&#8217; Why does it disturb us that the map be included in the map and the thousand and one nights in the book of the Thousand and One Nights? Why does it disturb us that Don Quixote be a reader of the Quixote and Hamlet a spectator of Hamlet? I believe I have found the reason: these inversions suggest that if the characters of a fictional work can be readers or spectators, we, its readers or spectators, can be fictions.<\/em><\/p>\n<cite>\u2014 Jorge Luis Borges <sup><a href=\"#footnote_2_8010\" id=\"identifier_2_8010\" class=\"footnote-link footnote-identifier-link\" title=\"Borges, Jorge Luis. &quot;Partial Magic in the Quixote.&quot; Labyrinths, Selected Stories &amp; Other Writings. New Directions. 1964. p.195-6.\">2<\/a><\/sup><\/cite><\/blockquote>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"When_artists_%E2%80%9Cmodel%E2%80%9D\"><\/span>When artists &#8220;model&#8221;<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>As fractally paradoxical as Borges presents it to be, this is&nbsp;<em>precisely<\/em>&nbsp;the kind of modeling done by artists. Artists &#8220;model&#8221; in the sense that, when we make work, we project our mental maps of the territory back into the territory \u2014 we make things that allow others to see the world &#8220;through our eyes.&#8221; We wish our maps to be perceived by and therefore register on the maps of our fellow travelers. But the maps artists make stop short of creating Borges&#8217; existential crisis because we are limited by our own perceptions, the time allotted for the task, the imperfection of our tools and materials, the quantum limitations of scale, and the quandary of resolution: make the map too low-res, and it becomes too simple \u2014 too hi-res, and it becomes too complex.<\/p>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"1000\" height=\"1000\" data-attachment-id=\"8016\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/britain_fractal_coastline\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/Britain_Fractal_Coastline.gif\" data-orig-size=\"1000,1000\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Britain_Fractal_Coastline\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/Britain_Fractal_Coastline.gif\" src=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/Britain_Fractal_Coastline.gif\" alt=\"\" class=\"wp-image-8016\"\/><figcaption class=\"wp-element-caption\"><a href=\"https:\/\/es.wikipedia.org\/wiki\/%C2%BFCu%C3%A1nto_mide_la_costa_de_Gran_Breta%C3%B1a%3F\" target=\"_blank\" rel=\"noreferrer noopener\">Illustration<\/a> of the paradox explored by Benoit Mandelbrot in <em><strong>How Long Is the Coast of Britain? Statistical Self-Similarity and Fractional Dimension<\/strong><\/em>, 1967<\/figcaption><\/figure>\n<\/div><\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"History_and_theory\"><\/span>History and theory<span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p><em>Everything simple is false. Everything which is complex is unusable.<\/em><\/p>\n<cite>\u2014 Paul Val\u00e9ry <sup><a href=\"#footnote_3_8010\" id=\"identifier_3_8010\" class=\"footnote-link footnote-identifier-link\" title=\"Val&eacute;ry, Paul (trans. Scarfe, Francis). &quot;Our Destiny and Literature (1937).&quot; Reflections on the World Today. Pantheon. 1948\">3<\/a><\/sup><\/cite><\/blockquote>\n\n\n\n<p>Of course, one thing an artist might choose to make is a map \u2014 not a metaphorical one, but an actual map. When an artist makes a digital model, they create a map. While a digital model is, at its core, a complex map, it is not so complex as the reality it maps. In the words of Korzybski, so long as there is a recognizable similarity of structure, the relative simplicity of the digital model \u201caccounts for its usefulness.\u201d<\/p>\n\n\n\n<p>Modeling is a deep and complex conceptual activity, relating or transferring the data and attributes of one territory onto another. In this title, we&#8217;ll create a map of the history and theory of modeling, but it is of necessity a simple one \u2014 keeping Val\u00e9ry&#8217;s warning in mind. Just as the English mapmaker above can never complete his task, we can&#8217;t cover such a far-reaching topic in one text, let alone a chapter or two. Nevertheless, the examples here will guide and inspire your own modeling experience.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"Chapter_synopses\"><\/span>Chapter synopses<span class=\"ez-toc-section-end\"><\/span><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"CHAPTER_1_%E2%80%94_The_History_of_Modeling\"><\/span><a href=\"https:\/\/williamcromar.com\/newmediawiki\/chapter-1-the-history-of-modeling\/\"><strong>CHAPTER 1 \u2014 The History of Modeling<\/strong><\/a><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"300\" data-attachment-id=\"8020\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/ch01_022-copy\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy.png\" data-orig-size=\"424,424\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"ch01_022-copy\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy.png\" src=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy-300x300.png\" alt=\"\" class=\"wp-image-8020\" srcset=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy-300x300.png 300w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy-150x150.png 150w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy-100x100.png 100w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/ch01_022-copy.png 424w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Navigate modeling&#8217;s historical trajectory, from ancient origins to modern digital frontiers. Explore the fusion of art, science, and technology driving modeling&#8217;s evolution. Through key figures and innovations, examine modeling&#8217;s profound impact on society, and how it shapes perceptions and advances understanding across diverse fields.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"CHAPTER_2_%E2%80%94_Concepts_of_Modeling\"><\/span><strong><a href=\"https:\/\/williamcromar.com\/newmediawiki\/chapter-2-concepts-of-modeling\/\">CHAPTER 2 \u2014 Concepts of Modeling<\/a><\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"300\" data-attachment-id=\"8021\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/maxresdefault-1\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1.png\" data-orig-size=\"424,424\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"maxresdefault-1\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1.png\" src=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1-300x300.png\" alt=\"\" class=\"wp-image-8021\" srcset=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1-300x300.png 300w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1-150x150.png 150w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1-100x100.png 100w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/maxresdefault-1.png 424w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Delve into the foundational principles that govern diverse modeling methodologies. From abstraction to simulation, examine key concepts crucial for modeling across various disciplines. Explore an overview of theoretical frameworks and practical applications, while developing a deeper understanding of modeling processes.<\/p>\n<\/div>\n<\/div>\n\n\n\n<h3 class=\"wp-block-heading\"><span class=\"ez-toc-section\" id=\"CHAPTER_3_%E2%80%94_The_Future_of_Modeling\"><\/span><strong><a href=\"https:\/\/williamcromar.com\/newmediawiki\/chapter-3-the-future-of-modeling\/\">CHAPTER 3 \u2014 The Future of Modeling<\/a><\/strong><span class=\"ez-toc-section-end\"><\/span><\/h3>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-9d6595d7 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\"><div class=\"wp-block-image\">\n<figure class=\"aligncenter size-medium\"><img loading=\"lazy\" decoding=\"async\" width=\"300\" height=\"300\" data-attachment-id=\"8022\" data-permalink=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/holodeck_empty\/\" data-orig-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty.png\" data-orig-size=\"424,424\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"holodeck_empty\" data-image-description=\"\" data-image-caption=\"\" data-large-file=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty.png\" src=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty-300x300.png\" alt=\"\" class=\"wp-image-8022\" srcset=\"https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty-300x300.png 300w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty-150x150.png 150w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty-100x100.png 100w, https:\/\/williamcromar.com\/newmediawiki\/wp-content\/uploads\/2024\/03\/holodeck_empty.png 424w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/figure>\n<\/div><\/div>\n\n\n\n<div class=\"wp-block-column is-vertically-aligned-center is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:50%\">\n<p>Map past futuristic visions onto contemporary technological advancements. Explore the evolution of modeling from physical to virtual realms, highlighting the convergence of digital and tactile experiences. Conjecture about &#8220;magic&#8221; technologies like replicators, transporters, and holodecks to envision a future where modeling allows digital and physical worlds to merge.<\/p>\n<\/div>\n<\/div>\n<ol class=\"footnotes\"><li id=\"footnote_1_8010\" class=\"footnote\">Korzybski, Alfred. &#8220;A Non-Aristotelian System and its Necessity for Rigour in Mathematics and Physics.&#8221; 1931. Reprinted in Science and Sanity, fifth ed. Institute of General Semantics. 1994. p. 58.<span class=\"footnote-back-link-wrapper\">[<a href=\"#identifier_1_8010\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_2_8010\" class=\"footnote\">Borges, Jorge Luis. &#8220;Partial Magic in the Quixote.&#8221; Labyrinths, Selected Stories &amp; Other Writings. New Directions. 1964. p.195-6.<span class=\"footnote-back-link-wrapper\">[<a href=\"#identifier_2_8010\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><li id=\"footnote_3_8010\" class=\"footnote\">Val\u00e9ry, Paul (trans. Scarfe, Francis). &#8220;Our Destiny and Literature (1937).&#8221; Reflections on the World Today. Pantheon. 1948<span class=\"footnote-back-link-wrapper\">[<a href=\"#identifier_3_8010\" class=\"footnote-link footnote-back-link\">&#8617;<\/a>]<\/span><\/li><\/ol>","protected":false},"excerpt":{"rendered":"<p>3-minute read What is modeling? A map is not the territory it represents, but if correct, it has a similar structure to the territory, which accounts for its usefulness. What is modeling? Defined as simply as possible, modeling is the making of a map. But a map is not so simple a thing. Often a&#8230; <a href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/\">read more &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_eb_attr":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[8],"tags":[],"class_list":["post-8010","post","type-post","status-publish","format-standard","hentry","category-paralleluniverses"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.5 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>PART 1 \u2014 Modeling Before and After the Computer - newMediaWiki<\/title>\n<meta name=\"description\" content=\"Part 1 Modeling Before and After the Computer: the history and theory of modeling, with speculation on where modeling may lead us.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/williamcromar.com\/newmediawiki\/part-1-modeling-before-and-after-the-computer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"PART 1 \u2014 Modeling Before and After the Computer - 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